Game Design
Mini Boss Brawl » Devlog
I thought it would be a blast to make players juggle between attacking and dodging, where both attack direction and character movement are determined by the mouse position. But, well, it turns out it's a tad tricky to control (at least for me!). Originally, my plan was to dive into shader creation by crafting a Boss fighting game, inspired by my love for Hollow Knight. Surprisingly, the end result is pretty darn satisfying, especially considering I only dedicated around three days to developing this game. All in all, it's been a blast bringing this creation to life!
Mini Boss Brawl
Status | Released |
Author | Tony_Ngai |
Genre | Action |
Tags | Arcade, Boss battle |
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