Game Design


I thought it would be a blast to make players juggle between attacking and dodging, where both attack direction and character movement are determined by the mouse position. But, well, it turns out it's a tad tricky to control (at least for me!). Originally, my plan was to dive into shader creation by crafting a Boss fighting game, inspired by my love for Hollow Knight. Surprisingly, the end result is pretty darn satisfying, especially considering I only dedicated around three days to developing this game. All in all, it's been a blast bringing this creation to life!

Leave a comment

Log in with itch.io to leave a comment.